Sorry for the wait, here I come with my first batch of spruces: an assault squad!
Now you might scratch your head about me starting out with an assault squad (and not classic troops i.e. a crusader squad), well that's because I actually have a battleforce shipping straight from the US at the moment and it might take a little while. As I'll get 5 assault marines in the battleforce anyway and I needed you get something to work on in the meantime, I got the assault squad to get a full 10 man one. Also I am in a dire need of chainswords and bolt pistols as I will pretty much turn each of my crusader squads into a full foot slogging 20 man melee mob. As I don't have enough chain/pistols right now, I'll actually magnetize the arms of every initiate and give them bolters for now, as melee squads are too expensive for the 500 points games we'll be playing anyways and so I can swap out the bolters for chain/pistols later.
Anyways I'll first open the assault box I just got and examine it a bit.
what are your rules? for one unit isn't it 10 mobs?
ReplyDeleteCodex Black Templars, Crusader Squad, you may take 10 initiates (marines) and 10 neophytes (scouts) with either a bolter or a bolt pistol and a close combat weapon.
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